Synopsis: This is a wash type of game which puts the focus on attacking in a setter-out or out-of-system situation. It can be very useful for getting pin hitters (or back row attackers) to make good decisions when not put in the best of attacking situations.
Age/Skill Level: This is a game for intermediate to advanced players
Requirements: 12+ players, full court
Execution: Initiate a setter-out ball (attack a ball at the setter, or otherwise require a non-setter to take the 2nd ball). Play out the rally. After the first ball, play is as normal. If the team receiving the initial ball wins the rally, they get a second ball in the same fashion. If they win both, they rotate. If they lose either the first or second ball, it’s a wash and the other team gets the setter-out ball. Play until one team rotates all the way around.
Variations:
- You can keep a rally score tally going (each team gets a point for a rally won, regardless of who got the initial ball). If you set a score cap (like 25 points), then it will let you put a rough time limit on how long the game goes.
- To encourage positive errors rather than negative ones, and hitter coverage, you can have a team rotate backwards if a pin hitter hits an out-of-system ball into the net or is stuff blocked.
- Once a rotation is earned, you can either restart with a first ball to that team, or give the first ball to the other team.
- As an alternative to initiating a setter-out ball, you could toss in a ball that is the first contact, and require a certain player (or position) to play the second contact off of it.
Additional Comments:
- Be aware the players can be stuck in a rotation for a while in this game. In most cases it requires a team to win three straight rallies (stop the other team, then win two setter-out initations). This can be further exacerbated by having to reverse back on bad errors. You may want to consider doing rotation flips (1,4,2,5,3,6) rather than going sequentially as a result. Either that or have system to rotate players around to keep some (like MBs) from being in or out longer than desired.
- This could be used in a small-sided game situation.